Virtual Worlds |
Building Virtual Worlds is a semester long project course at Carnegie Mellon University's Entertainment Technology Center where interdisciplinary teams build desktop and immersive interactive virtual worlds. These worlds were created on several different platforms including virtual reality headsets and sensors so the user is able to interact with these virtual worlds. [more info]
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Mine Cart Adventure. In this project the user uses a virtual reality headset along with sensors on a track shifter to navigate their way through a virtual coal mine.
Jeff Balmert: Producer, Sound Designer |
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Troubled Waters. This project uses a motion camera to capture the movement of a large audience to control the ship through the ocean.
Jeff Balmert: Producer, Sound Designer |
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Android Experience. In this project a virtual reality headset and body sensors are used by the user to solve tasks and navigate through an alien spaceship in an attempt to rescue the alien passengers.
Jeff Balmert: Texture Art, Sound Designer |
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Smash Kart 2K8. This project was designed for the Jam-O-Drum, a four player platform. Each user controls their own bumper car and goal is to steer into and smash the other players off the track.
Jeff Balmert: Sound Designer |
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The Day the 'Burgh Stood Still. In this project, the audience uses an interactive remote control called a Beyond Question remote to make choices and decisions within the world. The audience must control a robot to help save the city of Pittsburgh and the world from an interstellar attack.
Jeff Balmert: Producer, Sound Designer |
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© copyright 2011. BalmertMedia |